KubeJS TFC 1.3.2
- Add
#hasPostProcessand#emissiveRenderingmethods to extended properties - Add fissure, forest, forest entry, overlay tree, random tree, stacked tree, and krummholz worldgen builders
- Add direct wrapper for TFC’s
ItemStackProvider - Fix double crops not having yield multipliers in their loot tables
- Add convenience method for setting the dead model of torches
- Add TFC sapling & leaf block builders
- Rename several methods in crop block builders to prevent Rhino throwing a fit when used
#productItem(ResourceLocation)->#existingProductItem(ResourceLocation)#model(number,Consumer)->#setModel(number,Consumer)#model(Consumer)->#setModel(Consumer)#texture(number,String)->#textureAt(number,String)#texture(number,String,String)->#textureAt(number,String,String)
- Allow
RecipeJS#getOriginalRecipeIngredients()to work with TFC recipe types - Add ability to change custom crop growth and expiry rates
- Add
alwaysandnevershortcuts for extended property settings that takeStatePredicates - Add tree solver command for modpack makers to easily make tree structures with proper states
- Add event for registering ISM -> json converters. All TFC, Firmalife, and TFCCC ISM types should be handled by default
- Add the ability to retrieve
NormalNoises during the chunk data provider creation event - Adds sealable inventory attachment which applies a food trait to items within it
- “Fix” proto chunks with no
ChunkDatacausing issues when promoted to level chunks with custom chunk data providers - Add custom surface rule source that uses the
RockSettingsat a given position - Fix custom spreading and double crops not respecting custom textures set in scripts
- This involved some reworks for all crop resource gens, the only noticeable effect should all stages looking for the same texture instead of unique ones, by default