Changelog
0.5.3 Vexxing Visuals
(CF & Modrinth Release) (Mar. 10, 2023)
- Add a built-in resource pack in the style of Vexxed Visuals: TFC
- Some book fixes
- Commits
0.5.3 Channel Casting Integration
(CF Release) (Feb. 3, 2023)
- Add optional integration with TFC Casting with Channels
- Commits
0.5.2 Translated Minerals
(CF Release) (Jan. 25, 2023)
- Update Russian translations
- Add Ukrainian translations
- Fix high tier tools not having metal bits in their handles
- Completely re-texture Mineral Prospectors
- Commits
0.5.1 Public Minerals
(CF Release) (Jan. 22, 2023)
- Make Mineral Prospectors survival friendly
- Add KubeJS
mineral_prospector
item builder - Commits
0.5.0 Mineral Prospector
(Jan. 22, 2023)
- Add Mineral Prospectors
- Add
prospectBlockTag
method to Kubejs integration - Add Russian translations for 0.4 items; provided by
-KeiMuriKXe#8356
on Discord - Commits
0.4.2 Forgot That
(CF Release) (Jan. 18, 2023)
- Add
dimensionsBaseline
method to KubeJS integration - Commits
0.4.1 Actual KubeJS Integration
(Jan. 18, 2023)
- Add proper KubeJS integration; see KubeJS Integration
- Commits
0.3.2 Initial KubeJS Compat
(Jan. 15, 2023)
- Fix directional prospecting advancement
- Change ordering of items
- Commits
0.3.1 Prospector Drill Textures
(CF Release) (Dec. 9, 2022)
- Make Prospector’s Drills survival friendly
- Commits
0.3.0 Prospector Drill
(Dec. 5, 2022)
- Add Prospector’s Drills
- Commits
0.2.2 Configs
(CF Release) (Nov. 15, 2022)
- The Prospector’s Hammer Head Mold’s capacity is now based off of the server config
- Commits
0.2.1 Initial Release
(CF Release) (Nov. 10, 2022)
- Add smaller prospecting advancement
- Commits
0.2 Textured Hammers
(Nov. 8, 2022)
- Make Prospector’s Hammers survival friendly
- Add field guide chapter on Prospector’s Hammers
- Commits
0.1 Initial Push
(Nov. 8, 2022)
- Add Prospector’s Hammers
- Commits